How to Beat Arc Raiders’ Most Challenging Enemies

Arc Raiders has a lot of enemies that feel manageable at first, until you run into the versions that punish every mistake. The hardest fights usually don’t come from bad aim alone. They come from poor positioning, slow decision-making, and staying in a fight too long when the odds are getting worse.

This guide focuses on the enemies that most squads struggle with and explains how experienced players deal with them in real matches.


Why do some enemies feel impossible to kill?

Most “impossible” enemies in Arc Raiders aren’t hard because they have infinite health. They feel hard because they force you to fight on their terms.

Common reasons players lose these fights:

  • They fight in open ground with no cover.

  • They shoot weak spots incorrectly or from the wrong angle.

  • They panic and dump ammo into armor instead of disabling the threat.

  • They stay too long and get third-partied.

  • They don’t reset the fight when they lose control.

The best Arc Raiders players treat difficult enemies like a short tactical problem. Either solve it quickly, or disengage.


How do you handle heavy armored enemies without wasting all your ammo?

Heavy armored units are designed to drain your resources. If you fight them like regular mobs, you’ll lose ammo and time, and that usually attracts other players.

In practice, the best approach is:

1. Stop aiming center mass. Most heavy enemies have armor plates that reduce damage heavily. If you’re not hitting weak points, you’re basically paying ammo to stay alive longer.

2. Force them to rotate. Instead of chasing, reposition. Many armored enemies turn slowly, and their weak points become visible when they pivot. Use cover to bait their turn, then shoot.

3. Use short bursts, not full sprays. Spraying makes sense against light enemies. Against armored enemies, burst firing helps you stay accurate and conserve ammo.

4. Don’t fight them in a loot zone. If you fight in a popular loot area, you’re inviting another squad to show up when you’re low on resources. Pull the enemy away if possible.

A lot of players die because they “almost killed it” and refuse to back off. If your ammo is half gone and you’re still in phase one of the fight, you should reset.


What’s the safest way to fight enemies with explosive attacks?

Explosive enemies are dangerous because they punish predictable movement. Most players react the same way: they sprint straight away. That works sometimes, but it often puts you into worse terrain or into another enemy patrol.

A safer method is:

1. Move sideways, not backward. Explosive enemies usually aim at where you’re going, not where you are. Side movement breaks their prediction better than retreating in a straight line.

2. Fight near “hard cover,” not soft cover. Hard cover means walls, rocks, or thick structures that fully block blast damage. Soft cover like thin railings or crates often won’t protect you.

3. Never reload after they fire. Players often think “they shot, now I reload.” That’s when the second shot comes. Shoot first, reposition second, reload third.

4. Keep a stamina reserve. If you sprint everywhere before the fight starts, you’ll have no stamina when you actually need to dodge. A lot of deaths come from being tired at the wrong moment.

Explosive enemies are rarely worth fighting in open fields. If you can’t reach solid cover quickly, you should disengage.


How do you beat fast enemies that rush and overwhelm you?

Rush-type enemies are some of the most dangerous because they don’t give you time to aim carefully. They punish players who stand still or try to “out-DPS” the problem.

The reliable way to deal with them is to control distance.

1. Use corners and doorways. In open ground, fast enemies win. In tight spaces, they funnel into your line of fire. Holding a doorway turns a chaotic fight into a predictable one.

2. Don’t kite in circles. A common mistake is running in circles while shooting. This usually keeps the enemy close and forces you to reload at the worst time. Back up through cover instead.

3. Break line of sight to reset their pathing. If you cut vision for even a second, many rush enemies will re-route. That gives you time to reload or heal.

4. Have one player on “stagger duty.” In squads, the best strategy is assigning one player to focus on stagger or suppression, while the others do damage. If everyone shoots randomly, you get overwhelmed.

Fast enemies are about discipline. If you panic and run, they chase you into worse fights. If you hold a controlled angle, they die quickly.


How do you fight flying enemies without getting pinned down?

Flying enemies create a different problem: they force you to look up, which makes you blind to ground threats and other players.

The mistake most players make is committing too hard. They stand in the open trying to track the target until they get shredded.

Better approach:

1. Don’t track them in the sky. Track their movement pattern. Most flying units move in loops or predictable strafes. Instead of following them constantly, aim where they will pause or turn.

2. Fight them near cover with a roof or overhang. If you fight in open terrain, they can shoot you at any time. Under partial cover, you can choose when to expose yourself.

3. Shoot them when they commit to an attack. Flying enemies are easiest to hit when they slow down to fire. If you shoot only during those moments, you save ammo and avoid standing exposed.

4. Don’t tunnel vision. If your fight lasts too long, assume another squad heard it. Loot and reposition quickly once the flying enemy is down.

The goal isn’t to win fast. It’s to win clean, without burning heals and ammo.


What do you do against enemies that call reinforcements?

Enemies that summon help are dangerous because they turn a manageable fight into a resource drain. If you let reinforcements stack, you’ll be fighting until your ammo is gone.

The key is to treat the summoner as the main target.

1. Kill or interrupt the caller immediately. Even if the caller is tanky, you usually have a short window before the reinforcements arrive. Focus fire is worth it.

2. Don’t chase reinforcements into bad terrain. Reinforcement enemies often pull you into open ground or into multiple angles. Hold a defensible spot and let them come to you.

3. Control the pace. If the reinforcements keep coming, you’re losing the tempo. That’s the moment to retreat and reset, not the moment to push deeper.

A common player mistake is killing the small enemies first because they feel urgent. That’s how the summoner wins. You should kill the source, even if it feels risky.


When should you stop fighting and leave?

This is the part many players ignore. The best squads survive because they know when the fight is no longer worth it.

You should leave when:

  • Your ammo is below what you need to safely extract.

  • You’ve used too many healing items early.

  • The fight is loud and has lasted more than a minute.

  • You’re pinned in a bad position with no safe reset route.

  • You hear other players approaching and you’re still mid-fight.

Winning a PvE fight but dying to another squad right after is still a loss. Experienced players don’t “finish the job” unless it’s safe.

If you need progression upgrades, some players look into arc raiders blueprints available for purchase, but in actual raids your survival matters more than what you can craft later. A clean extraction beats an extra kill every time.


How do experienced players make hard enemies easier?

Hard enemies become easier when you reduce chaos. Most success comes from small habits:

They pull enemies into better terrain. Good squads don’t fight where they meet the enemy. They move five to ten meters into cover and force a better angle.

They keep fights short. Long fights are dangerous because they attract players. A good squad either kills quickly or leaves.

They reload and heal at safe moments only. Most deaths happen mid-reload or mid-heal. Skilled players create distance or break line of sight before doing anything slow.

They plan an exit route before shooting. If you don’t know where you’ll run when things go wrong, you’ll usually run into worse trouble.


What’s the most reliable general strategy for the toughest enemies?

If you want one rule that works across almost every difficult enemy type, it’s this:

Don’t fight them like you’re trying to win a fair duel. Fight them like you’re trying to control the situation.

That means using cover, forcing movement, targeting weak points, and leaving when the fight stops being efficient.

Arc Raiders rewards players who treat combat like problem-solving. The hardest enemies aren’t beaten by bravery. They’re beaten by positioning, timing, and knowing when to stop.