A raid can go sideways the moment an ARC hears you, so your weapon choice has to do more than look good on a stat card. If you're setting up runs, checking stash value, or planning around ARC Raiders BluePrints, think about the job first: boss damage, armor stripping, part farming, or simply getting out alive when another squad turns up mid-fight.
Quick reading path
- Best weapons for boss fights.
- Reliable picks for everyday ARC farming.
- Weapons that work, but chew through too much ammo.
- Loadout advice for solo players and squads.
The top PvE picks are Hullcracker, Jupiter, Equalizer, Anvil, and Aphelion. They're not all good for the same reason, which is where a lot of players get caught out. Hullcracker is the blunt instrument. It smashes big machines if you can land those slow shots. Jupiter is cleaner and safer, letting you punish weak spots from range. Equalizer looks weak until you use it on huge ARCs, where it strips armor and opens the fight for everyone else.
Practical PvE tier view
| Tier | Weapons | Best reason to bring them |
|---|---|---|
| S | Hullcracker, Jupiter, Equalizer, Anvil, Aphelion | Strong boss damage, armor break, or flexible ARC killing |
| A | Ferro, Torrente | Good value, but limited by speed, range, or ammo needs |
| B | Venator, Arpeggio, Tempest, Renegade, Osprey, Bettina | Fine in a pinch, poor for serious boss work |
| C | Stitcher, Bobcat, Il Toro, Vulcano, Kettle | Mostly better against players than machines |
| D | Rattler, Hairpin, Burletta | Low PvE payoff and rarely worth the trouble |
Anvil deserves special mention because it's the gun I'd trust on a normal farming run. It breaks parts well, doesn't feel awful if a player appears, and won't hurt as much to lose as a legendary weapon. Aphelion is the posh version of that idea: smoother, stronger, and much harder to replace. Ferro is a decent early option, though it can feel slow when a Leaper gets pushy. Torrente, meanwhile, works when you're close enough to keep damage on target and rich enough to feed it ammo.
Where weaker guns still make sense
B-tier weapons aren't trash. That's the important bit. Tempest, Renegade, and Arpeggio can clear small ARCs, and Osprey can break parts if you've got space. The issue is cost. You'll often spend ammo that would've been better saved for Raiders, extraction fights, or a sudden ambush. C-tier picks like Bobcat and Stitcher can swat light flyers, but they burn rounds fast. Shotguns such as Il Toro and Vulcano may scare players, yet against machines they force you into ugly range. Rattler, Hairpin, and Burletta should be emergency tools, not a PvE plan.
What I'd actually carry
For solo raids, take Anvil or Aphelion as your ARC answer and pair it with something built for PvP. You'll make noise, and noise brings visitors. In a squad, split the work: one Equalizer for armor, one Hullcracker or Jupiter for damage, and one player watching flanks instead of staring at the boss like it owes them money. If you're gearing up with cheap ARC Raiders BluePrints, don't overbuild every raid; bring the right tool, leave room for loot, and walk away before the fight stops being profitable.