Mobile gamers are no strangers to rough launches. We’ve all downloaded a hyped title only to realize it feels more like an unfinished beta. Watching Iron Sky: The Coming Race evokes a similar sensation: an ambitious concept packed with features, references, and spectacle, but lacking the balance that makes it fun to play—or in this case, watch.
Set in 2047 after Earth’s nuclear destruction, the movie drops viewers straight into chaos. Survivors live in a Nazi moon base, led by Renate while her daughter Obi takes on protagonist duties. Obi’s role as narrator and action lead mirrors a tutorial guide in a game, but instead of easing audiences into the world, she’s tossed into increasingly random scenarios. The film seems to assume familiarity with its own cult status, much like a sequel that forgets new players exist.
The central quest revolves around a mystical energy source capable of regenerating body parts—dramatically demonstrated when Führer Kortzfleisch casually regrows a finger. This discovery launches Obi and her crew toward the Earth’s core, now home to dinosaurs and the Vril, reptilian Nazis inspired by a 19th-century novel. On paper, it sounds like an endgame zone packed with secrets. On screen, it plays more like a level mash-up where assets were dropped in without playtesting.
One scene in particular feels like a developer joke left in by mistake: a dinner party featuring Vril versions of history’s worst tyrants, from Hitler to Kim Jong-un. There’s no narrative reason for it, no consequence afterward. For gamers used to branching dialogue and cause-and-effect systems, this moment highlights the film’s biggest flaw—nothing connects. It’s spectacle without stakes.
Performance-wise, there are flashes of fun. Martial artist Kit Dale brings the energy of a well-animated brawler character. Tom Green’s tech cult leader, head of the so-called “Jobsists,” feels like satire pulled from a cyberpunk side quest. Lara Rossi works hardest, trying to serve as the emotional anchor in a story that constantly cuts the ground out from under her. But even skilled players can’t save a poorly designed map.
The backstory of the film’s crowdfunding explains a lot. Like community-funded games, it caters intensely to its existing fanbase, piling on inside jokes and references. The downside is accessibility. If you’re not already invested, the experience feels scattershot and oddly hollow.
For mobile gamers deciding how to spend limited time and attention, The Coming Race is a reminder that more content doesn’t equal better content. A clear loop, meaningful progression, and logical payoff matter in every medium. You might enjoy the film as a curiosity, the same way you might briefly try a strange indie title before moving on—possibly after redeeming Steam Wallet Code for something more polished.
Ultimately, Iron Sky: The Coming Race isn’t unwatchable, but it feels like a build that skipped quality assurance. For gamers, it’s a fascinating example of how creativity needs structure to truly shine.