If you've been pushing through the weekly Trials in ARC Raiders, you've probably noticed one thing fast: not every challenge is worth the hassle. Most players aren't chasing the top of the leaderboard every single week. They just want to reach 4,000 points, claim the 3-Star reward, and move on. That's why the Deliver Carriables Trial stands out. It's simple, repeatable, and it doesn't demand top-tier gear to work. If you're already sorting through your ARC Raiders Items and wondering what's actually useful for weekly progress, this trial is usually the safest bet.

Why this trial works so well

The biggest reason is the scoring. In a normal daytime raid, each Field Crate you deliver gives 500 points. That already adds up pretty quickly. Bring back 1 crate, you get 500. Bring back 2, that's 1,000. Hit 4 deliveries and you're sitting on 2,000. If the 2x modifier is active, though, the whole thing changes. Each crate jumps to 1,000 points, which means 4 clean deliveries can finish your weekly target right there. No weird setup. No drawn-out fights. Just grab, run, deposit, repeat. You'll feel the difference almost immediately once you stop treating it like a combat challenge and start treating it like a route run.

What to bring into the raid

You don't need to build like you're heading into a boss fight. Mobility matters more than firepower here. I usually bring 15 to 20 healing items because you'll almost always take stray damage while crossing open ground. A few Adrenaline Shots help a lot too, especially if you want to keep your pace up between crate spawns and depots. One item that's easy to overlook is the Snap Hook. It saves time in a way that doesn't sound huge on paper, but in a real run those seconds matter. Pulling a carriable straight to your hands instead of fumbling around with positioning just feels cleaner. Still, if you're trying to keep losses low, a Free Loadout is perfectly fine. You give up some speed, sure, but the core loop still works.

Best place to farm points

For this trial, Dam Battleground is hard to beat. The layout just makes sense for crate running. Field Crates spawn often enough that you're not wasting half the raid searching, and the nearby Field Depots keep the route tight. You pick up a crate, sprint it over, toss it into the blue tray, and the score pops right away. Then you get access to the reward container sitting there. That's another reason this trial feels good compared to others. You're not only earning weekly points. You're also pulling extra loot while doing it. A lot of players miss that and focus only on score, but the double value is what makes this route so efficient.

Solo runs and squad splits

If you're solo, keep it clean and don't get greedy. One crate at a time, short rotations, quick exits. That's usually enough. If you're in a trio, you can split across separate areas and farm multiple crates at once, which boosts the score fast. It also gets messy fast if your comms aren't solid. A split team looks efficient until one player gets jumped and the whole plan falls apart. That's the trade-off. Still, for players who want a reliable weekly clear without turning every raid into a full-on war, this challenge is one of the best options in the game. And if you're planning your next few runs around efficiency, gear value, and when to ARC Raiders Items buy choices that actually support the grind, this trial is a very easy place to start.